SAC RIVER LEAGUE BASEBALL
&
SOFTBALL RULES 2022
THE PURPOSE
OF THIS LEAGUE IS TO TEACH THE FUNDAMENTALS OF BASEBALL AND SOFTBALL.
WE AS
COACHES, PARENTS, AND FANS HAVE AN OBLIGATION TO OUR KID’S, TO
MAKE SURE THEY
GET THE MOST OUT OF THIS PROGRAM. EVERYONE INVOLVED SHOULD MAKE A
SPECIAL
EFFORT TO TEACH AND PROMOTE GOOD SPORTSMANSHIP. REMEMBER, WINNING
ISN’T
EVERYTHING. POOR SPORTSMANSHIP WILL NOT BE TOLERATED; THIS INCLUDES
COACHES,
PLAYERS, AND FANS. COACHES ARE RESPONSIBLE FOR THE ACTIONS OF THEIR
PLAYERS AND
FANS, AND WILL BE HELD ACCOUNTABLE. ANY COACH WHO BREAKS THE RULES, OR
ACTS IN
AN UNSPORTSMANLIKE MANNER WILL BE SUSPENDED BY THE LEAGUE.
GENERAL RULES
1. Birthday
cutoff date is May 1. 5 and 6 years
old…………Little Coaches Pitch 7 and 8 years
old…………Big Coaches Pitch 9 and 10 years
old………..Pee Wee League 11 and 12 years
old………Little League 13 - 15 years
old………Jr. Boys / Jr. Girls
2. Boys are
to play baseball, Girls are to play softball. Except Coaches Pitch.
3. Rosters
with the names and birthday of each team member must be sent to the
league commissioner
15 days before the first season game. Coaches’ names and
telephone numbers must
be included on each roster.
4. Any
player not on a league roster by May 27th shall not be eligible to play
in any
game after May 27th.
5. Towns
with more than 1 team in a division must divide ages as evenly as
possible.
6. All
players will play in their own age group, or may move up to the next
level.
Exceptions to this rule will be dealt with on a per player basis at the
Sac
River League meeting before the season starts.
7. If a team
is short on players, a younger (roster) player (of the same sport) may
play on
that team, but can only move up 1 level. (This will not be allowed to
happen
every game. If a team becomes that short of players, a younger player
should be
moved up permanently for the remainder of the season.)
8. If a team
has to have a younger player play, the coach has to inform the other
team
before the game starts.
9. No
younger player will play in place of a roster player, unless that team
is short
the proper number of roster players. At any time the team ends up with
the
proper amount of roster players, the younger player must leave the
game. No
exceptions, Offenders of this rule will forfeit the game.
10. All
baseball and softball leagues must start the game with at least 8
players. Late
arrivals may enter the game only at the top of an inning. The vacant
spot in
the batting order can be anywhere in the order and is an automatic out
when
that place in the order comes to bat. (Except Coaches Pitch see LCP
rule #10
& BCP rule #8).
11. If a
game is rained out, the home team shall propose 2 make-up dates
(excluding
Sundays), Holidays or dates which other games are already scheduled) to
be
played within 2 weeks of the original scheduled date. If the visiting
teams
cannot play on either of these dates, they shall forfeit.
12. If a
game starts and you can’t play the number of inns to be a
complete game, the
game will start over. 4 inns constitutes a complete game.
13. No
smoking or alcohol by players, coaches, or umpires is allowed on or
close the
field.
14. No
In-Field fly rule in coach pitch.
15. Eligible
roster players must play in at least 5 of the regular season games to
be
eligible to play tournament games.
16. PWG, LLG
and JR Girls Pitcher, 1st Baseman, and 3rd Baseman will be required to
wear a
protective face mask. Penalty for not wearing the face mask will be 1
out in
the teams next at bat.
GENERAL GAME RULES
1. Only
players, coaches, and umpires are allowed on the field unless
authorized. This
includes benches.
2. Every
eligible player in uniform at game time will participate in the game
for a
minimum of 3 consecutive defensive outs and 1 full at bat (4 balls, 3
strikes,
base hit or putout). Offenders of this rule will forfeit. No
exceptions!
Remember this is for the kids! (Exception: See Coaches Pitch General
Rule #
15).
3. All
players must wear a number on the front or back of their jersey.
4. All
players must wear helmets at bat, on the bases, or in the coaching
boxes. Any
batter entering the batter’s box without a helmet shall be called
out.
5. All
catchers must be fully protected by helmet, mask, chest protector, shin
guards,
and throat protector. Except Coaches Pitch, Coaches Pitch need only
wear a
helmet, mask, and throat protector. (This includes batting helmets with
protective masks.)
6. Game time
begins after first pitch has ended: forfeit time is 10 minutes after
game time.
7. The last
out of an inning constitutes the beginning of the next inning.
8. 1 pitch
constitutes an inning.
9. There
will be no balks. (Exception: LL boys and Jr. Boys)
10. A
pitcher may have only 3 warm-up pitches after the first inning.
11. There
will only be pre-game infield warm-up in JRB if time allows.
12. Home
town must supply at least 2 new balls per game.
13. A player
may not block any base without possession of the ball.
14. Slide
Rule: A runner will only be required to slide to avoid contact with a
defensive
player if: 1. A defensive player has possession of the ball at the
base, or; 2.
A defensive player is directly attempting to field a ball at the base.
3. If a
runner is called out for not sliding, it is a dead ball and any other
runners
should return to their previous base. THIS IS AN UMPIRES JUDGMENT
CALL!!
SUBSTITUTIONS
1. Free
substitution is allowed in all leagues. One or both teams may use this
rule. If
you use free substitution, you must start and end the game with it.
This means
you can bat all the players on your bench. You must give your batting
lineup
and field positions, and all fielding substitutions as they occur
before and
during the game, to the other team’s scorekeeper. If you
don’t use free
substitution Rule 2B will apply. If a player is in the lineup and does
not
show, it will be on out in the spot of the lineup. (Except Coaches
Pitch)
2B. A
substitute can go in and out for the starter more than once, but they
must stay
in the same spot in the batting order. (Except Coaches Pitch) 3. A
pitcher may
move from pitcher to another field position but cannot return at
pitcher in
that half inning.
PROTESTS
Protests
should be filed only as a last resort. We recommend settling the
dispute at the
game site. If as a coach, you know the umpire has made a rulebook call
wrong,
and the other coach brings it the umpire and wants to protest you
should be big
enough to change the call, as to avoid a protest. There is a 15 minute
limit on
settling any disputes. In the event of a protest, a $25.00 deposit will
be
given to the umpire at the time of the protest. The time and spot in
the game
should be noted in both teams’ scorebooks. As soon as the game
finished, the
umpire and both coaches will write out a statement as to what took
place to
cause the protest. The umpire will then give the deposit and the
statements to
the hometown representative. The town representatives of the 2 towns
will try
to resolve the issue. If the matter cannot be resolved, it will then be
presented to the league rules interrupter and, or the league
Commissioner for a
ruling. If the protest is lost, the deposit will be forfeited to the
league. If
the protest is upheld, the game will be replayed from the point of the
protest.
Remember, you cannot protest a judgment call by an umpire. Only rule
applications. There will be no refunds on any illegal protests.
Protests will
not be heard if they do not follow the above guidelines.
COACHES PITCH GENERAL RULES
1. Teams shall be divided
by age and gender, as evenly as
possible.
2. There will be a 6-pitch
limit. The batter must hit the 6th
pitch, or it is a strikeout, the batter cannot strikeout on a foul
ball. A
batter can only strikeout swinging at 3 strikes, and cannot walk.
3. Hash marks will be
located at the 30-foot mark between
bases (except between home and first). A runner must pass the mark
before play
is called dead, in order to advance to next base. If not past the mark
they
must go back. Note: If a runner is not past the hash mark before play
is called
dead, and the runner is forced to move to the next base by another
runner they
are not called out, unless it is the last batter. See LCP rule #4 BCP
rule #9.
4. A runner cannot be
tagged out if they are past the hash
mark between third and home.
5. All runners must be
contact with the base until the ball
is hit and may not steal.
6. The fielding pitcher
must be in contact with the pitching
rubber, until the ball is hit.
7. Pitching rubber will be
at 40 feet.
8. If a batted ball makes
contact with the pitching coach,
play will become dead. The batter will not be charged with a pitch and
all
runners must return to their original base.
9. The pitching coach must
stand to the side as not to
interfere with the defensive pitchers view, But not more than 3 feet to
either
side of the pitching rubber and can be any distance from home plate.
10. The pitching coach
must move to foul territory as soon as
the ball has been hit.
11. There will be NO
BUNTING.
12. The lead runner has to
past the hash mark to be able to
advance.
13. An inning is over
when: 1. The last batter strikes out or
flies out. 2. A force out occurs at any base but home. (There can be no
force
out at home exception LCP rule #4) 3. Play is called dead when the ball
enters
the arc (LCP) or the defense team
touches the pitching rubber (BCP). 4. Any runner is tagged out. Note:
Runners
will score according to standard baseball rules, No runs score in any
force out
situation, runners who have passed the hash mark will score in a tag
out, or dead
ball situation.
14. Players are to play
their positions. Out fielders must
play behind the baseline. 15. Every eligible player in uniform at game
time
will participate in the game for a minimum of 2 innings. Except teams
that have
16 or more eligible players.
16. Teams fielding 10
fielders will play with 4 out fielders.
(Coach pitch only)
LITTLE COACHES PITCH
1. Teams shall be made up
of 5 and 6 year olds. Any town with
2 or more teams must divide the 6 year olds evenly.
2. Each field must have a
10-foot arc in front of home plate.
3. Any batted ball must
travel out of the 10-foot arc and
into fair territory to be in play. If the ball is a fair ball but not
out of
the arc, it is a dead ball and does not count as a pitch.
4. A runner must pass the
hash mark before the ball passes
into the 10-foot arc in order to get to the next base. If the ball
passes into
the arc first, the ball is dead and the runner goes back. If the bases
are
loaded and the third base runner does not pass the hash mark, before
play is
called dead, it is a force out at home.
5. All games will use the
RB#5 ball.
6. BATS MUST BE LITTLE
LEAGUE APPROVED (2 ¼”) Bats can be
t-ball bats.
7. A Defense Coach may
stand out somewhere in center field to
help the fielders. The things the Coach can and can’t do: A) Has
to stand
still, can’t run around the field. B) Has to stay behind the
fielders. C) Can’t
delay the next pitch. D) If the ball hits the coach, it is a dead ball,
and the
runners advance 1 base. E) Can’t yell so loud that it interferes
with the base
runners. F) If the coach does not follow this guide lines the umpire
will
remove the coach from the field and that team cannot have a defense
coach for
the rest of the game.
8. When the fielder fields
and throws to first to get the out
if there is an overthrow all runners can advance only 1 base at their
own risk
(meaning the runner can still be thrown out). If it is the last batter
of the
inning then this rule will not apply. (This rule is to encourage
coaches to
teach their players to throw to first.)
9 .Three innings
constitutes a complete game or a 1-hour time
limit. If there is no winner after 3 innings, it is a tie. (Except
tournament
play, where extra innings will be played until a winner is decided.)
10. Teams will Bat and
field the number of players they have.
Less than 8 players is a forfeit.
11. Lineups may be
different in each inning, providing each
player in the lineup plays defensively and bats in that inning. Lineups
for all
3 innings must be given to the opposing team’s scorekeeper prior
to the game.
12. Every eligible player
in uniform at game time will
participate in the game for a minimum of 2 innings. Except teams that
have 16
or more eligible players.
BIG COACHES PITCH
1. Teams shall be made up
of 7 and 8 year olds. Any town with
2 or more teams must divide the ages evenly.
2. Play will be dead when
a defensive player has control of
the ball and is in contact with the pitching rubber with the intent to
stop
play.
3. There will be NO CIRCLE
in the middle of the field.
4. All games will use
normal baseballs.
5. BATS CAN BE ANY SIZE
6. A half inning will be
over when the fielding team makes 3
outs or 10 batters have batted. Game will be over after 6 innings or 1
hour
time limit.
7. Every eligible player
in uniform at game time will
participate in the game for a minimum of 2 innings. Except teams that
have 16
or more eligible players.
8. There will be 1 line-up
for the entire game. Example: If
you have 12 players and in the first inning the 5th player in your line
up is
the 3rd out, when you start the top of the 2nd inning your 6th batter
becomes
the lead off in that inning and your 3rd batter in your line-up will
become
your 10th batter if the defensive team does not get 3 outs.
9. Hash mark between 3rd
and home will be 10’ from home
plate.
10. Coaches will pitch
from at least 20’ away.
PEEWEE
1. Bases are 60 feet
apart.
2. Pitching rubber 43 feet
for baseball. 35 feet for
softball. Baseball will use pitching mound.
3. 11-inch softball will
be used.
4. Runners may steal 1
base per pitch after the ball crosses
the plate. Runners may not steal home.
5. If after 6 innings or
1:30 the game is tied, extra innings
will be played. 4 innings constitutes a complete game.
6. 6 RUN LIMIT PER INNING.
ONCE A TEAM SCORES 6 RUNS IN THERE
HALF INNING THAT HALF INNING IS OVER NO MATTER HOW MANY OUTS HAVE BEEN
MADE.
7. In case of rain 4
innings will constitute a complete game.
8. The infield fly rule
will be used.
9. Batters cannot advance
on a dropped third strike.
10. A pitcher may pitch
only 3 innings per game.
11. Runners may not leave
base before the pitch crosses home
plate. Any runner leaving to soon will be called out and play is dead.
12. Any baseball or
softball bat may be used.
13. Softball will use the
16’ circle. (Look back rule. When
the defense player has control of the ball inside the 16’ circle
a runner who
rounds a base may stop but then must immediately proceed to the next
base or
return to the previous base. Runners may not antagonize the pitcher)
14. Both PWB & PWG
will use modified pitching rule: When
batter gets to a count of 3-0, 3-1 or 3-2 the batters coach will come
to the
pitching mound and pitch the remainder of the batters count. PWG coach
must
pitch from the pitching rubber PWB coach will pitch from in front of
pitching
mound. Player pitcher will start even with the rubber and can move
forward with
the pitch. All pitches from the coach will be called strikes swinging
or
non-swinging. There will be no base stealing when the batting teams
coach is
pitching. The batter cannot be called out on a foul tip into the
catcher’s
mitt. A foul ball that is not caught will not count as one of the
coaches 3
pitches on the 3rd strike. After the pitch the pitching coach must make
an
effort get out of the way of the play. If no effort is made the pitch
will be a
no pitch. If the pitching coach is hit by a pitch, it is a dead ball
and no
pitch.
15. Run rule: 15 runs
after 3 innings or 10 runs after 4
innings.
16. Softball: Batters will
be required to have a facemask on
their batting helmets.
LITTLE LEAGUE BOYS
1. Bases will be 70 feet
apart.
2. Pitching rubber will be
50 feet.
3. WILL PLAY H.S. RULES
4. Games will be 6
innings, or 1 hour 40 minutes time limit.
If a game ends in a tie, extra innings will be played to break the tie.
5. Run rule: 15 runs after
3 innings and 10 runs after 4
innings.
6. In case of rain 4
innings will constitute a complete game.
7. A pitcher may pitch
only 3 innings per game. (See General
Game Rule 9A)
8. Any baseball or
softball bat may be used.
9. Will use portable
pitching mounds.
LITTLE LEAGUE GIRLS
1. Bases will be 60 feet
apart.
2. Pitching rubber will be
40 feet.
3. Softballs will be
12” balls.
4. Runners may steal on a
pitched ball, when the ball is
released from the pitchers hand.
5. Games will be 6
innings, or 1 hour 40 minutes time limit.
If a game ends in a tie, extra innings will be played to break the tie.
6. Run rule: 15 runs after
3 innings and 10 runs after 4
innings.
7. In case of rain 4
innings will constitute a complete game.
8. A pitcher may pitch
only 3 innings per game. (See General
Game Rule 9A)
9. 6 RUN LIMIT PER INNING.
ONCE A TEAM SCORES 6 RUNS IN THEIR
HALF INNING, THAT HALF INNING IS OVER NO MATTER HOW MANY OUTS HAVE BEEN
MADE.
10. Softball will use the
16’ circle. (Look back rule. When
the defense player has control of the ball inside the 16’ circle
a runner who
rounds a base may stop but then must immediately proceed to the next
base or
return to the previous base. Runners may not antagonize the pitcher)
11. Batters will be
required to have a facemask on their
batting helmets.
JR. LEAGUE GIRLS
1. Games will be 6
innings, or a 1 hour 40 minute time limit.
2. Bases will be 60 feet
apart.
3. Pitching rubber will be
43 feet.
4. Softballs will be
official high school balls.
5. Pitchers may pitch no
more than 6 innings in any 2
consecutive games. 1 pitch constitutes on inning. Use of an ineligible
pitcher
constitutes a forfeit.
6. Coaches must have a
score book that will show how many
innings both teams pitcher have pitched each game.
7. Run rule: 15 runs after
3 innings and 10 runs after 4
innings.
8. Runners may steal on a
pitched ball, when the ball is
released from the pitchers hand.
9. Softball will use the
16’ circle. (Look back rule. When
the defense player has control of the ball inside the 16’ circle
a runner who
rounds a base may stop but then must immediately proceed to the next
base or
return to the previous base. Runners may not antagonize the pitcher)
10. Batters will be
required to have a facemask on their batting
helmets.
JR. LEAGUE BOYS
1. Games will be 7 innings
or a 2 hour time limit.
2. Bases will be 90 feet
apart.
3. Pitching rubber will be
60 feet 6 inches. 4. The –3 weigh
ratio bat rule is not in effect. Players can use any BASEBALL bat.
5. Pitchers may pitch no
more than 7 innings in any 2
consecutive games. 1 pitch constitutes on inning. Use of an ineligible
pitcher
constitutes a forfeit.
6. Coaches must have a
score book that will show how many
innings both teams pitcher have pitched each game.
7. Run rule: 15 runs after
3 innings and 10 runs after 5
innings.
TOURNAMENT RULES
1. Championship games will
have no time limit.
2. The better-seeded team
in any game will be the home team.
(Exception: In the championship game, where the winner of the
loser’ bracket
plays the winner of the winners’ bracket. The winners’
bracket will be the home
team. If a second game is needed, a coin flip will decide the home
team.
3. The host town must have
an official score book and adult
scorekeeper for all games. The host town will supply at least 2 new
balls per
game.
4. There shall be a
tournament bracket at the field that
shows times and places of all the games. If the tournament in being
held in 2
different towns, the telephone numbers of both tournament directors
should be
on the bracket.
5. At the end of each
night’s play, the 2 tournament
directors will give the results of the night’s play to each
other.
6. The tournament
directors’ have the right to make changes
to the tournaments schedule as they see fit.
7. A town may not host the
same tournament 2 years in a row.
8. Any major time or field
changes has to approved by the
league commissioner.
9. There will be no 6 run
rule for Pee Wee or Little League in the tournament.
EDIT: 3/1/22
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